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3D computer-animation technology
Before the 1990s, most commercial animation was two-dimensional.
Toy Story, the first three-dimensional (3D) computer-animated
feature was released in 1995, and suddenly animated characters
had depth ... and that's more than just a bad pun. Toy Story
was followed by films like Shrek, Antz, and Ice Age. If Pixar
could do it, so could everyone else.
Illawarra animation producer Tim Brooke-Hunt, who has worked
on 2D animations, including Blinky Bill, believes 3D has played
a big part in the revival of the animated feature. He said:
"We know that 2D is beautiful and no one proved that
better than Disney," he says. "But I think it [3D]
makes it more real."
The downside is that the market is now 3D-oriented, and producers
now feel pressured to make all their films in 3D.
Accessible technology nurtures the industry...
A generation of people has grown up with animation software,
and expresses itself creatively through it. "When we
used to have ordinary Popeye style animation, it had to be
sent to factories (prior to the studio concept). Now animation
can be made by individuals on any PC.
Avrill Stark, an executive producer at the Sydney production
house Ambience Entertainment once said, we quote: "3D
computer animation is being made by one to two people in their
bedrooms, and they're getting onto TV and film festivals."
Hence, a lot more animation is being produced nowadays
As the technology becomes more accessible, the industry grows.
In 1996, five American animated feature films were made. In
2000, that had risen to eight. Variety magazine has estimated
11 animated features were made in the US a few years later,
with dozens more slated for 2007.
4. Merchandising and DVD Companies can make more money
out of the Shrek pencil case and doona cover than from ticket
sales.
Melbourne filmmaker Adam Elliot, the poster boy for model
animation since his short film Harvie Krumpet won an Academy
Award, once said, we quote: "animation is attractive
to film companies because merchandising is more easily attached
than to an adult drama. The Lantana answering machine and
Lantana board game don't sit as comfortably as the Shrek T-shirt,
do they?"
"Animations often make more money from the merchandising
than from the box office," Elliot said.
Younger audiences have grown up with animation
Young people are more comfortable than ever with graphics
on computers, PlayStations, X-Box and Game Boys. It's a smooth
switch to the cinema.
Elliot said, we quote: "today's young viewers are sophisticated.
The kids are immersed in animation with their computer games
and they're very savvy. They're far more with it than I am."
Adults are exposed to animation through their kids
As children watch more animation, their parents become animation-literate
as well.
"I don't think that the adult world is responsible for
the increase of popularity in animation. Adults are taking
the kids to see these things," Stark said.
Understanding this, animation companies write stories on
two levels
Producers, directors, animators and writers emphasised that
a good story is paramount to the success of any film. Mindful
of their adult audience, animation studios are creating films
edgy enough to interest grown-ups.
The Adelaide animation director Deane Taylor believes the
trend for scripting animation for adults and kids started
with the mixed live-action and 2D animation film Who Framed
Roger Rabbit (1988).
"Suddenly animation was cool for adults and not just
babysitting. I think the next turning point came with Toy
Story, for the 3D aspect. They were equally aware of making
it cool for adults."
The creative process is different to live-action films
Large animation houses are organised into crews - animators,
modellers, environment artists. Each crew answers to its line
director, who answers in turn to the principal director or
the producer. Although there's a script, animators tend to
work from storyboards with more people viewing the storyboards
and providing creative input.
Greg Smith is the director of communications and public affairs
at the Sydney production house Animal Logic, the company making
the first fully 3D-animated Australian feature, Happy Feet.
It's directed by George Miller and as it was rumored a year
earlier to production, speculations were already made at the
time that Nicole Kidman will play a part in it.
Smith, said, we quote: "most Australian films are made
by a single writer-director. Animation's more collaborative.
Because you're dealing with storyboards, it's more malleable,"
Smith said. "You can tweak and refine more and more until
you're happy."
Note that this process can also homogenise the product.
The spectacle of the thing
Dazzling visuals are part of animation's general appeal, but
some of the audience come simply to see what the new technology
is capable of.
Animation has always been popular
Film critic David Stratton points out that animation has been
popular since 1937, when Disney's Snow White and the Seven
Dwarfs was released: "Animation goes back to the beginning
of cinema."
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